Fig. 2-32: Draw a 30´ × 30´ rectangle. Push/Pull the face 25´ in height.
Fig. 2-33: Select the top edges of the cube and copy them downward 5´, using the vertical edges of the cube for reference.
The copied edges have further subdivided all four faces of the volume. The subdivided faces can be further manipulated; Push/Pull can be applied to move the faces in or out (Fig. 2-34).
Model Organization Two very important and synergistic systems are used to organize model geometry. The Components and Groups system is described in detail in the next chapter; it helps consolidate geometry into bundles. These bundles can then be placed on the second system, called layers, providing users with the ability to toggle the visibility (on/off) of the bundles.
Fig. 2-34: The resulting subdivision in faces can be Push/Pulled in any direction.
Layers Layers (Window > Layers) are the most important organizational tool in SketchUp. Using layers correctly is essential to efficient modeling; layers affect the modeling process and computer performance. Specifically, layers control the visibility of SketchUp geometry. Turning off a layer will make the geometry on the layer invisible. Alternatively, toggling on a layer makes the geometry on that layer visible.
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Part 1: Introduction to SketchUp